StreamController
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Constructor Summary
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Member Summary
Public Members | ||
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currentFrag: * |
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fragCurrent: * |
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fragPlaying: * |
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fragPrevious: * |
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levels: * |
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mediaBuffer: * |
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onvplaying: * |
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onvseeked: * |
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state: * |
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videoBuffer: * |
Private Members | ||
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Method Summary
Public Methods | ||
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doTick() |
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flushMainBuffer(startOffset: number, endOffset: number) |
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followingBufferedFrag(frag: undefined): * |
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getAppendedFrag(position: undefined): * |
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getBufferedFrag(position: undefined): * |
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loadFragment(frag: Fragment, levelDetails: LevelDetails, targetBufferTime: number) |
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try to switch ASAP without breaking video playback: in order to ensure smooth but quick level switching, we need to find the next flushable buffer range we should take into account new segment fetch time |
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onAudioTrackSwitched(event: undefined, data: AudioTrackSwitchedData) |
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onAudioTrackSwitching(event: undefined, data: AudioTrackSwitchingData) |
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onBufferCreated(event: undefined, data: BufferCreatedData) |
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onBufferFlushed(event: undefined, undefined: BufferFlushedData) |
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onFragBuffered(event: undefined, data: FragBufferedData) |
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onLevelLoaded(event: undefined, data: LevelLoadedData) |
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onLevelLoading(event: undefined, data: LevelLoadingData) |
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onLevelsUpdated(event: undefined, data: LevelsUpdatedData) |
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onManifestParsed(event: undefined, data: ManifestParsedData) |
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onMediaAttached(event: undefined, data: MediaAttachedData) |
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Seeks to the set startPosition if not equal to the mediaElement's current time. |
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stopLoad() |
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Private Methods | ||
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_bufferInitSegment(currentLevel: Level, tracks: TrackSet, frag: Fragment, chunkMeta: ChunkMetadata) |
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_getAudioCodec(currentLevel: undefined): * |
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_handleFragmentLoadProgress(data: FragLoadedData) |
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_handleTransmuxComplete(transmuxResult: TransmuxerResult) |
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_loadBitrateTestFrag(frag: Fragment) |
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Public Constructors
public constructor() source
Public Members
public get currentFrag: * source
public get currentProgramDateTime: * source
public get forceStartLoad: * source
public fragCurrent: * source
public fragPlaying: * source
public fragPrevious: * source
public gapController: * source
public lastCurrentTime: * source
public levelLastLoaded: * source
public levels: * source
public mediaBuffer: * source
public get nextBufferedFrag: * source
public nextLoadPosition: * source
public onvplaying: * source
public onvseeked: * source
public startPosition: * source
public state: * source
public videoBuffer: * source
Private Members
Public Methods
public abortCurrentFrag() source
public checkBuffer() source
public checkFragmentChanged() source
public doTick() source
public doTickIdle() source
public followingBufferedFrag(frag: undefined): * source
Params:
Name | Type | Attribute | Description |
frag | undefined |
Return:
* |
public getAppendedFrag(position: undefined): * source
Params:
Name | Type | Attribute | Description |
position | undefined |
Return:
* |
public getBufferedFrag(position: undefined): * source
Params:
Name | Type | Attribute | Description |
position | undefined |
Return:
* |
public immediateLevelSwitch() source
public loadFragment(frag: Fragment, levelDetails: LevelDetails, targetBufferTime: number) source
Params:
Name | Type | Attribute | Description |
frag | Fragment | ||
levelDetails | LevelDetails | ||
targetBufferTime | number |
public nextLevelSwitch() source
try to switch ASAP without breaking video playback: in order to ensure smooth but quick level switching, we need to find the next flushable buffer range we should take into account new segment fetch time
public onAudioTrackSwitched(event: undefined, data: AudioTrackSwitchedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | AudioTrackSwitchedData |
public onAudioTrackSwitching(event: undefined, data: AudioTrackSwitchingData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | AudioTrackSwitchingData |
public onBufferCreated(event: undefined, data: BufferCreatedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | BufferCreatedData |
public onBufferFlushed(event: undefined, undefined: BufferFlushedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
undefined | BufferFlushedData |
public onError(event: undefined, data: ErrorData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | ErrorData |
public onFragBuffered(event: undefined, data: FragBufferedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | FragBufferedData |
public onFragLoadEmergencyAborted() source
public onHandlerDestroying() source
public onLevelLoaded(event: undefined, data: LevelLoadedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | LevelLoadedData |
public onLevelLoading(event: undefined, data: LevelLoadingData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | LevelLoadingData |
public onLevelsUpdated(event: undefined, data: LevelsUpdatedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | LevelsUpdatedData |
public onManifestLoading() source
public onManifestParsed(event: undefined, data: ManifestParsedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | ManifestParsedData |
public onMediaAttached(event: undefined, data: MediaAttachedData) source
Params:
Name | Type | Attribute | Description |
event | undefined | ||
data | MediaAttachedData |
public onMediaDetaching() source
public onMediaPlaying() source
public onMediaSeeked() source
public onTickEnd() source
public seekToStartPos() source
Seeks to the set startPosition if not equal to the mediaElement's current time.
public startLoad(startPosition: number) source
Params:
Name | Type | Attribute | Description |
startPosition | number |
public stopLoad() source
public swapAudioCodec() source
Private Methods
private _bufferInitSegment(currentLevel: Level, tracks: TrackSet, frag: Fragment, chunkMeta: ChunkMetadata) source
Params:
Name | Type | Attribute | Description |
currentLevel | Level | ||
tracks | TrackSet | ||
frag | Fragment | ||
chunkMeta | ChunkMetadata |
private _getAudioCodec(currentLevel: undefined): * source
Params:
Name | Type | Attribute | Description |
currentLevel | undefined |
Return:
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private _handleFragmentLoadProgress(data: FragLoadedData) source
Params:
Name | Type | Attribute | Description |
data | FragLoadedData |
private _handleTransmuxComplete(transmuxResult: TransmuxerResult) source
Params:
Name | Type | Attribute | Description |
transmuxResult | TransmuxerResult |
private _loadBitrateTestFrag(frag: Fragment) source
Params:
Name | Type | Attribute | Description |
frag | Fragment |